SGGetUseScreenBuffer
TheSGGetUseScreenBufferfunction allows the sequence grabber to determine whether your video channel is allowed to use an offscreen buffer.
pascal ComponentResult SGGetUseScreenBuffer (SGChannel c, Boolean *useScreenBuffer);
c- Identifies the channel connection for this operation.
useScreenBuffer- Contains a pointer to a Boolean value. Set this field to
trueif your channel draws directly to the screen. Set it tofalseif your channel can use an offscreen buffer. If your channel cannot work with offscreen buffers, ignore this value.DESCRIPTION
By default, video channels draw directly to the screen. The sequence grabber can direct a channel to draw to an offscreen buffer by calling yourSGSetUseScreenBufferfunction. If the channels can work offscreen, it then allocates and draws to an offscreen buffer.SEE ALSO
You can allow a channel to draw offscreen by calling theSGSetUseScreenBufferfunction, which is described in the previous section.
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