Q3Camera_GetWorldToFrustum
You can use theQ3Camera_GetWorldToFrustumfunction to get the current world-to-frustum transform.
TQ3Status Q3Camera_GetWorldToFrustum ( TQ3CameraObject camera, TQ3Matrix4x4 *worldToFrustum);
camera- A camera object.
worldToFrustum- On output, a pointer to a 4-by-4 matrix.
DESCRIPTION
TheQ3Camera_GetWorldToFrustumfunction returns, in theworldToFrustumparameter, a pointer to a 4-by-4 matrix that describes the current world-to-frustum transform defined by the camera specified by thecameraparameter.
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