Q3View_GetWorldToFrustumMatrixState
You can use theQ3View_GetWorldToFrustumMatrixStatefunction to get a view's world-to-frustum transform matrix.
TQ3Status Q3View_GetWorldToFrustumMatrixState ( TQ3ViewObject view, TQ3Matrix4x4 *matrix);
view- A view.
matrix- On exit, a 4-by-4 matrix representing the world-to-frustum transform of the specified view.
DESCRIPTION
TheQ3View_GetWorldToFrustumMatrixStatefunction returns, in thematrixparameter, a 4-by-4 matrix that represents the world-to-frustum transform of the view specified by theviewparameter.
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