Q3BoundingSphere_Union
You can use theQ3BoundingSphere_Unionfunction to find the union of two bounding spheres.
TQ3BoundingSphere *Q3BoundingSphere_Union ( const TQ3BoundingSphere *s1, const TQ3BoundingSphere *s2, TQ3BoundingSphere *result);
s1- A pointer to a bounding sphere.
s2- A pointer to a bounding sphere.
result- On exit, a pointer to the union of the bounding spheres
s1ands2.DESCRIPTION
TheQ3BoundingSphere_Unionfunction returns, as its function result and in theresultparameter, a pointer to the bounding sphere that is the union of the two bounding spheres specified by the parameterss1ands2. Theresultparameter can point to the memory occupied by eithers1ors2, thereby performing the union operation in place.
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