TQADrawTriMeshGouraud
A drawing engine may define a method to draw a triangle mesh with Gouraud shading.
typedef void (*TQADrawTriMeshGouraud) ( const TQADrawContext *drawContext, unsigned long nTriangles, const TQAIndexedTriangle *triangles);
drawContext- A draw context.
nTriangle- The number of indexed triangles pointed to by the
trianglesparameter.triangles- A pointer to an array of indexed triangles. See "Indexed Triangle Structure" (page 1-80) for a description of indexed triangles.
DESCRIPTION
YourTQADrawTriMeshGouraudfunction should draw, with Gouraud shading, the triangle mesh specified by thetrianglesparameter into the draw context specified by thedrawContextparameter. Each triangle in the mesh is defined by aTQAIndexedTriangledata structure, which contains three indices into the array of Gouraud vertices previously submitted to the draw context by a call to theQASubmitVerticesGouraudfunction.SPECIAL CONSIDERATIONS
TheTQADrawTriMeshGouraudmethod is optional. If your drawing engine does not support triangle meshes, QuickDraw 3D RAVE decomposes a triangle mesh into individual triangles when the user calls theQASubmitVerticesGouraudfunction to submit a triangle mesh.
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