Q3BoundingSphere_UnionPoint3D
You can use theQ3BoundingSphere_UnionPoint3Dfunction to find the union of a bounding sphere and a three-dimensional point.
TQ3BoundingSphere *Q3BoundingSphere_UnionPoint3D ( const TQ3BoundingSphere *bSphere, const TQ3Point3D *pt3D, TQ3BoundingSphere *result);
bSphere- A pointer to a bounding sphere.
pt3D- A three-dimensional point.
result- On exit, a pointer to the union of the specified bounding sphere and the specified point.
DESCRIPTION
TheQ3BoundingSphere_UnionPoint3Dfunction returns, as its function result and in theresultparameter, a pointer to the bounding sphere that is the union of the bounding sphere specified by thebSphereparameter and the three-dimensional point specified by thept3Dparameter. Theresultparameter can point to the memory pointed to bybSphere, thereby performing the union operation in place.
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