Q3BoundingSphere_UnionRationalPoint4D
You can use theQ3BoundingSphere_UnionRationalPoint4Dfunction to find the union of a bounding sphere and a rational four-dimensional point.
TQ3BoundingSphere *Q3BoundingSphere_UnionRationalPoint4D ( const TQ3BoundingSphere *bSphere, const TQ3RationalPoint4D *pt4D, TQ3BoundingSphere *result);
bSphere- A pointer to a bounding sphere.
pt4D- A rational four-dimensional point.
result- On exit, a pointer to the union of the specified bounding sphere and the specified point.
DESCRIPTION
TheQ3BoundingSphere_UnionRationalPoint4Dfunction returns, as its function result and in theresultparameter, a pointer to the bounding sphere that is the union of the bounding sphere specified by thebSphereparameter and the rational four-dimensional point specified by thept4Dparameter. Theresultparameter can point to the memory pointed to bybSphere, thereby performing the union operation in place.
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